Personal Bio
Hello,
My name is Deakin Killender-Clarke, I am a passionate and driven 3D modeller and animator from Melbourne, Australia. While my main areas of expertise are hard surface modelling and environment creation, I thoroughly enjoy all forms of 3D modelling and animation.
​I have always been passionate about film and game media and wanted to be apart of creating them, I found that 3D modelling and animation called to me the most as it allows me to get right into the heart of the creation pipeline. Whilst obtaining my Bachelors of Animation I have discovered just how many different areas modelling and animating can be used outside of film and games and I am excited to explore all possibilities that come with my skills.
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I have over half a decade of experience creating my own assets and animations for multiple solo and group projects, With these projects I have been able to develop and enhance countless skills and adapt to every type of working environment.
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I am always looking forward to continuously expanding upon my skill base and creating more works I am proud of.
Software Experience
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Maya
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Blender
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Unreal Engine
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Substance Painter
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Photoshop
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3DS Max
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Animate
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Meshroom
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After Effects









Education
2018-2019 - Cert III Screen & Media, AIE
2020 - VCE Certificate, DVC
2021-2024 - Bachelor's of Animation, SAE
