top of page

Personal Bio

Hello,

My name is Deakin Killender-Clarke, I am a passionate and driven 3D modeller and animator from Melbourne, Australia. While my main focus' are hard surface modelling and environment creation, I thoroughly enjoy all forms of 3D modelling and animation.

​

From as early as I can remember I have been passionate about films and video games and wanted to be apart of creating them, I found that 3D modelling and animation called to me the most as it allows me to get right into the heart of the creation pipeline and bring entertainment to users and viewers.

​

I have over half a decade of experience creating my own assets and animations for multiple solo and group projects, With these projects I have been able to develop and enhance countless skills and adapt to every type of working environment.

​

I hope that in the future I can continue to further my skills and knowledge in any possible capacity while bringing a whole range of emotion to viewers and players through entertainment and art.

Experienced In

  • Maya

  • Blender

  • Unreal Engine

  • Substance Painter

  • Photoshop

  • After Effects

2.png
Adobe_Photoshop_CC_icon.svg.png
Adobe_After_Effects_CC_icon.svg.png
1_edited.png
Unreal_Engine_logo_and_wordmark.png
4.png

Education

2018-2019 - Cert III Screen & Media, AIE

2021-Current - Bachelor's of Animation

IMG_6996_edited_edited.jpg

© 2024 Deakin Killender-Clarke Portfolio. Powered and secured by Wix

bottom of page